SoniC++
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Post by SoniC++ on Apr 24, 2003 17:56:59 GMT -5
here =) www.geocities.com/hyperchaos7/zeldatll7.zipok its now FULL static ^o^!!!! *dose a jig* try it out... oh yeah i tryed to make link look more Winf Waker'ish so....now he has blond hair i will do about 3 more betas before i put out the full game, and in the next one Link will have sonic style shoes (Dont ask why... ) and i will try to fix any bugs you guys find =P Keys: Z = scroll back through your weapons X = scroll forward through your weapons Shift= use sword (Note: Pay attention to your sword damage gauge (upper left-hand corner), as you hit your sword on things like walls and trees it will get to looking more damaged, if it shows a pic of your sword broken then you cant use your sword ) Ctrl = use selected weapon 7 = get max bombs and arrows hold down Space for 2 secs to dash Things left to do: add a LOT more weapons Better Baddie AI (cuz right now there just bouncing balls that look at you =P) add more frames Well tell me what you think =)
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Post by Mj2 on Apr 24, 2003 18:00:45 GMT -5
Like I said on AIM, this game is great! Keep up the great work!
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Post by Sparks the Echidna on Apr 24, 2003 18:56:14 GMT -5
Its good right now. Not very good, but good. I think it'll be very good when you convert it to static. Also, make sure you don't go overboard with the trees. You just used them like they were made to be an obstacle. Make them in uneeded places, as well as needed ones. You just used them where you needed walls. Also, try to be as unique as possible. I see you use original sprites here and there. You should try the whole game with either edits or original sprites instead of overly used ones. I like your style, but you don't really seem to bring out your creativity as much as I think you should. I've seen you before when you made some awesome Sonic stuff, but you never really went anywhere with it. Try to kick it up a notch by adding your own creativity a little. I don't mean start completely over. I just think you got a good idea of where this is going, but I don't think you can really bring it out yet. If you get a good idea, go with it if it is possible.
BTW, I'm not writing a long page because your game sucks. It's good, but it needs to be worked on.
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SoniC++
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Post by SoniC++ on Apr 24, 2003 19:01:47 GMT -5
Aright, thanks sparks =)
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SoniC++
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Posts: 43
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Post by SoniC++ on Apr 27, 2003 5:01:26 GMT -5
*Update* Read first post
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ShadowLink
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Decaying in an NJ alley....
Posts: 27
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Post by ShadowLink on Apr 27, 2003 9:41:28 GMT -5
I like the game alot. No one has made a bad Zelda game so far. (well demo) I just can't wait until someone actually makes a dungeon and you can actually go into houses and caves! ;D
Oh, and whats up with the boomerang? I was playing around with the game and i threw my boomerang and it kept on going all over the place. It must be hard to put it into the game right.
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SoniC++
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Post by SoniC++ on Apr 27, 2003 10:25:10 GMT -5
Erm.... no it dos'nt.... you throw it, it hits somthing, and it comes back to you ... [Edit: nevermind, i found waht you mean....ill fix it in my next beta]
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Post by Mj2 on Apr 27, 2003 11:16:17 GMT -5
Great demo, the engine is very good. The HUD is very good, I like the changing colour effect.
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Post by Sparks the Echidna on Apr 27, 2003 11:26:08 GMT -5
Very nice! ;D That's what I meant by creativity! It's awesome. Now there's only 1 error I can find. You can open up the treasure chests on any side you're facing it. Just add a sensor pointing up and when that is overlapping the treasure chest + all the other events you have = open it up.
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ShadowLink
Member
Decaying in an NJ alley....
Posts: 27
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Post by ShadowLink on Apr 27, 2003 11:44:48 GMT -5
Just asking whats the storyline going to be in the game and when is it going to take place?
...also what unique ideas are you putting into it?
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SoniC++
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Posts: 43
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Post by SoniC++ on Apr 27, 2003 12:08:19 GMT -5
More things i forgot to say >.<: Put in Sprite as a password to see some sprites im woking on and hit the odd looking rock with your hammer (a lot) to craft rupees out of the oar inside it
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